« on: December 03, 2015, 11:46:30 am »
This thread wasn't intended to be about payouts, but I don't want to ignore some thoughts that were brought up.
Regarding payout depth - I actually do hear it from both sides. I understand MK's views, and I understand BoltNutZ views. Generally, I tend to run the tournaments the way that I would want to be if I played in them. Deeper payouts make more people happy (although the top not as happy). I get excited when I have a payout, even $10. I'm like, 'cool dude, I CASHED!' It does help people to play up versus playing down.
I'll take myself, again, as an example. I've been playing DG casually for 10 years, competitively for 5 years. However, I have never broke a 851 rating and have only had 3-5 rounds ever above 900. Not only could I play Rec, but most of my 'career' so far I could have played Novice. Most of the time I play Rec, honestly, because it's cheaper and I'd rather play more tournaments. Sometimes I play Intermediate because I get tired of explaining the rules to new players. 1-2x per year I'll play Adv. Master because the cost is the same and I'm not going to cash regardless of what division I'm in (Glass Blown Open, AM Worlds, etc.).
The costs of my tournaments are going to go up next year $2-3 per division. Reality is I've lost more money in 2015 than made and am currently sitting in the red by a noticeable amount. There isn't a business model, for profit or non-profit, than can do that long term other than our government (don't get me started). I'm still committed to be cheaper, which means smaller player packs, lower payouts, but will be tweaking items to make it sustainable.
Some tournaments don't have a Player Pack because that can be a risky outlay for a non-store promoter like me. I have to order a minimum number of discs. However, if I don't get the players signed up, then I'm left with a bunch of tournament stamped discs that nobody wants (I Like SpIke). Pushing all entry to payouts makes sure I don't get stuck with inventory I can't sell.