I'll go over this at the players meeting. But I want it posted prior in case anyone has questions I can answer here.
The way matchplay is played:
Match play is a whole different game than stroke play. In stroke play, golfers accumulate strokes over the course of 18 holes. The golfer with the fewest strokes at the completion of the round wins.
In match play, each hole is a separate competition. The player with the fewest strokes on an individual hole wins that hole; the player winning the most holes wins the match.
Each doubles match at Water Works will be worth 2 points; 2 point for a match victory, 1 point each for a halved match and 0 points for a loss. A total of 16 points are available in the morning.
Each singles match at Rosedale will be worth 1 point. 1 point for a match victory, .5 point each for a halved match and 0 points for a loss. A total of 16 points are available in the afternoon.
That makes 32 points available. It will take 16.5 points to win the Kansas City Team Challenge.
Each match will be played 'til one side no longer has a mathematical chance to halve the match. Opportunity to pad the margin of victory (for tiebreaker 1 below) once a match winner is determined will not be allowed. For instance: Player A is up by 4 with 4 holes to play. At that point, player B could win the remaining 4 holes to halve the match. However, player A wins the next hole to go 5 up. At which point, player B can no longer win enough holes to even the match. The match is over, play for that match ceases. Player A wins 5 & 3 (5up with 3 holes not played).
In match play, your opponent can concede a putt to you at any point, whether it's 3 feet from the basket or 100 feet. But conceded putts almost always come, of course, on very short putts.
Conceded putts should only be offered, they should never be requested. That's why in some match play matches you'll notice a golfer lingering over a very short putt - the golfer is hoping his opponent will tell him to just pick it up.
In the event of a tie:
The following will be the tiebreaker progression:
1) Combined margin of victory (halves and losses aren't factored in). Better to win 3up than 1up. Crush your opponent!
2) If still tied, a CTP contest will be held. All players from each team will throw at the specified target. The shortest combined distance of the 4 closest shots for each team will determine the winner.
2) If still tied, the absolute closest to the pin shot(from above) will determine the winning team.
4) If, by some amazing coincidence, it's still tied, those individuals that are tied will throw the CTP 'til the tie is broken.